What the Hell Is Wrong With Gamers?

Green Ronin Publishing recently put out an open call for female game designers for a specific project. I used to be one of the Ronin, and I was proud to see them doing something that everyone should have been doing years ago: forcing the issue to give women more of a chance to be game […]

Breaking Into the Gaming Biz

This is a question I get asked from time to time: “I’m a writer/artist/editor; how can I break into the gaming industry?” The first piece of advice I give ANYONE looking for work in the gaming industry is this: Don’t quit your day job. With your day job you have (one assumes) guaranteed income as […]

Tales From The Game Store, vol. 2: Phone Antics

Many years ago (back in the 1980s, in fact) I fielded a phone call. Me: “Pegasus Games, how may I help you?” Pause Him: “Do you have any airplanes available?” Me: “Yes, we do.” Him: “How big are they?” Me: (Measuring) “Oh, they range from an inch to three inches, nose to tail.” Pause. Him: […]

Will There Be Gaming After The Apocalypse?

Available from Drive-Thru RPG This question came from Facebook friend Shawn Leisure, during one of my “give me ideas to blog about” pleas over there. “Will there be gaming after the apocalypse?” Short answer: of course there will be gaming after the apocalypse. Gaming in its simplest form is escape: escape from problems, from bullies, […]

Grand Masquerade Trip Report, Part Two of Two

Day the Sixth (Saturday September 3): Another dull day at the booth. Booth time was interrupted by a keynote address at noon. Since they closed the registration room and that’s where the Onyx Path table was located, I was sprung to go listen. Big plans ahead for the World of Darkness, folks. After we closed […]

Grand Masquerade Trip Report, Part One of Two

This blog post originally appeared as a series of Facebook posts, cataloging my trip to New Orleans, Louisiana for the Grand Masquerade, a gaming convention focusing primarily on Live Action Role-Playing (or LARP, for short). I have collected these posts, edited them for clarity (and brevity) and present them to you here for your enjoyment. […]

SAVE: The Eternal Society (Chill RPG Third Edition)

SAVE: The Eternal Society is a sourcebook for Chill Third Edition. It looks at the type of people who join the Societas Argenti Viae Eternitata. It examines the history of the organization and the rise of Hayat Nejem’s cell-based approach to fighting the Unknown, and provides an expanded system for building a SAVE HQ for […]

Controversy Over GenCon’s Industry Insider List

Gen Con recently announced the selections for it’s Industry Insider Program for 2016. First and foremost, I would like to congratulate the Industry Insider committee for a doing a great job of bringing greater diversity to the program. I was part of the program in 2015, and was grateful for having had the honor. I […]

Crushing Hopes and Dreams — AGAIN!

For the third year in a row, I’ve been a guest judge at Waunakee High School’s Game Design and Theory classes. Taught by long-time friend, colleague, and gaming buddy Aaron Pavao, the class teaches students the elements of game design, and the dizzying array of ways to employ them.